![]() Most of the time it’s the other way around though the simplest things can take an immense amount of time and effort to get working. Sometimes in the video game industry, the things that look incredibly complex from an outside perspective are actually easy to implement during development. World War Z was a bigger challenge than our previous projects, and I am sure our next projects will also stand out, but it all depends on the game. ![]() Nintendo consoles were never about hardware, they were always about something that boosts your gameplay experience, and I can’t wait to see what they come up with next.Įach game we release on Switch pushes the hardware more than before. Saber and many other talented studios have already proven that there is no such thing as an impossible port. ![]() The obvious answer would be overall better hardware with less build and patch size limitations, but I don’t think the Switch needs a more powerful version that badly. ![]()
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